The Jammer is one of the more specialised careers in the Strangelight Workshop, and one who possesses some of the more unusual gear. A Jammer’s job is to protect their teammates–especially the Caller–against threats that can bypass the team’s Bouncer. Entities that can move incorporeally are often surprised by their inability to pass through a Bouncer. This is because of the Jammer’s Hostile Encounter Suit, a lightweight armor that circulates a fine dust of Ashes of Urcaen when activated. This alchemical compound strips spirits of their intangibility, enabling the Jammer to block and grapple with them. Along with the Jammer’s charged gauntlets, this setup has earned them the nickname “ghost punchers.”
Jammers are a defense-oriented class. They have a unique resource called Block, which they can use in various ways to support their teammates. A Jammer can spend Block to make counterattacks, gain an extra reaction, boost their defenses, or intercept enemy attacks targeting allies. Combined with the Jammer’s potent unarmed combat and grappling abilities, they are uniquely suited to protect more vulnerable members of the team.
Experienced Jammers have the chance to specialise further in several ways. Resolutes are formidable fighters who are unstoppable and unyielding in battle, using their faith and strong will to defeat otherworldly enemies. The Protector, meanwhile, focuses on boosting their defensive skills and blocking deadly attacks aimed at allies. The Rowdy emphasises using a Jammer’s raw physical strength and stamina to be the foundation of a team’s defense, capable of enduring waves of enemy assaults and continuing to fight despite the pain


